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    THAT LEARNPLAY ARE ONE OF THE LUCKY
    WINNERS OF WOLVERHAMPTON
    BUSINESS WEEK KPMG WOLVES DEN
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    Who Are We?

    We are LearnPlay Foundation!

    LearnPlay Foundation is a creative digital media company that strives to make a difference to people’s lives using games based technologies, innovative film development and unique branding designs.

    Scroll down to see what our past clients have had to say

    CREATIVE DIGITAL MEDIA
    We are a full service creative media organisation taking your ideas from concept to full production whether it will be through print or interactive technologies such as video production or game development.
    OUTREACH
    We pride ourselves on providing quality outreach services to communities & young people around key issues in addition to augmenting soft skills, developing transferable skills as well as employability skills sets and antisocial behaviour avoidance.
    APPRENTICES
    We deliver high quality apprenticeships in a range of creative media standards. We have an excellent track record & success rate.
    SCHOOL
    We provide innovative learning and curriculum enrichment sessions for primary, secondary, PRU’s and re-entry programmes using game and film technologies to assist with behavioural and learning objectives.
    CREATIVE DIGITAL MEDIA
    We are a full service creative media organisation taking your ideas from concept to full production whether it will be through print or interactive technologies such as video production or game development.
    OUTREACH
    We pride ourselves on providing quality outreach services to communities & young people around key issues in addition to augmenting soft skills, developing transferable skills as well as employability skills sets and antisocial behaviour avoidance.
    APPRENTICES
    We deliver high quality apprenticeships in a range of creative media standards. We have an excellent track record & success rate.
    SCHOOL
    We provide innovative learning and curriculum enrichment sessions for primary, secondary, PRU’s and re-entry programmes using game and film technologies to assist with behavioural and learning objectives.
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